EDIT:
I might need to find a way to change the language.

To be fair, the PR for the new COD has been kinda gross - the edgy; 'what real war in the modern age is like' idea can work. Something like the cancelled 'Six Days in Fallujah' or even a Sicario-esk game where wet-work is justified for the greater cause - though having players potentially kill Babies as an attempt at making them feel bad for is pretty tasteless... I can already imagine the YT thumbnails of the edgelords doing it.jrfox92 wrote:Videogame critic websites are just the fucking worst.Andrew wrote:Speaking as a woolly Lefty, these Cyberpunk 2077 controversies are so fucking overblown. The genre is more than Neon Purple and Pink with a Robot arm.
Like that IGN video about CALL OF FUCKING DUTY where they complained about how the demo involved killing terrorists and that there weren't any "non-lethal options". I mean, holy shit, just move to china if you're gonna get so worked up about a war game that actually has some depiction of war and involves killing.
I don't understand why these writers seem convinced that all videogames need to be exactly as nuanced as real life. Fuck the source material. Fuck what the game's trying to depict. Fuck that the game is literally being developed in partnership with the creator of the original RPG. Nah, the game's problematic because black people can be enemies in the game and the player character allegedly mocks their pronunciations of certain words.
If you want realism, you're going to have fewer but more impactful combat sections, otherwise it's going to be arcadey - which compromises making any compelling moral statements; ala Spec Ops: The Line. Touching on PTSD is possible, but it's a legitimate issue that would need serious finesse to talk about and would work far better in a different genre. CoD4 was an excellent game for it's genre and it worked well in it's own hyper realistic way, it's bubblegum and some gum is better made than others.
