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Re: Count To Five
Posted: Tue Jun 14, 2016 5:55 pm
by Cortex
multi_s wrote:1) IIRC there are only 9 settings, not 10. The longest setting on rev k/l boards should be 8.1069 seconds. The next longest is half that (4.05...) then half again... until the shortest setting which is 31.67ms.
Hey Scott I am just finishing up with the graphics for my CT5 controller and these are the times I can hear on my rev k board:

I do not achieve 8s at all. There's no change after the 4s setting. Does this look normal to you? Thanks!
Re: Count To Five
Posted: Tue Jun 14, 2016 6:41 pm
by multi_s
Cortex wrote:multi_s wrote:1) IIRC there are only 9 settings, not 10. The longest setting on rev k/l boards should be 8.1069 seconds. The next longest is half that (4.05...) then half again... until the shortest setting which is 31.67ms.
Hey Scott I am just finishing up with the graphics for my CT5 controller and these are the times I can hear on my rev k board:

I do not achieve 8s at all. There's no change after the 4s setting. Does this look normal to you? Thanks!
sitarman wrote:multi_s wrote:sitarman wrote:
The 8 seconds your mention is that with the 1 octave down forward setting? I just tested it with the unison setting (dir 1 knob at about 2 o' clock). And then the maximum delay is exactly 4 seconds. You can play with a metronome at BPM 60 and then the next repeat comes after 4 beats.
The buffer is definitely 8 seconds. The delay depends on the read head position compared to the write head. You could have a very short delay, even in the 8 second buffer. When you switch buffer lengths the read head is spaced at half the buffer length, the furthest place in the buffer in either direction form the write head. So if you have DIR 1 at 2 o clock then switch to the longest buffer, it will be lagging the write head by about 4 seconds. You could try to slow it down, then bring it back to unity. you will see the delay is now longer, you can achieve a max of 8 seconds.
Not sure if I understand you. When I am in Mode 1 unison (dir 1 at 2 o'clock) and have the len B at max (all the way to the right, so longest buffer) I always hear the same 4 seconds delay. All repeats are always spaced the same 4 seconds when in unison setting. How can I slow that down? How exactly do I achieve the 8 seconds?
I have send you a video of the detuned octaves.
sitarman wrote:multi_s wrote:
to slow it down i mean turn DIR 1 counter clockwise, then back clockwise to 2 oclock, now measure the delay time.
in general this is not the best pedal to try to use as a normal delay.
ok, thanks! I have tried that for an hour or so now. I have managed to slow it down somewhat but never to 8 seconds. Say I am in 'fifths and octaves' Q setting. I start in unison (2 o'clock) and reset the Len B buffer, so I have 4 seconds delay. Then I turn counter clockwise to octave down (about 12 o'clock) without resetting the buffer and then back again clockwise to unison. Is that correct? I use this delay looping frippertronics style a lot. That's why I want to really understand how it works so I can predict what the repeats do and anticipate on that while playing. Sorry for all the questions.
I have to say I also like the CT5 as a standard delay when using unison. I have achieved some pretty cool delays with it that I can sync to certain BPM's in dotted eight, quarters and also triplets. Also with the none mode you can achieve some cool modulated delays by detuning it a bit with the dir 1 knob. Maybe not as flexible for standard delay stuff but certainly very nice.
There is also more information way back up the thread on this.
There are 2 cars on a track. Len B is the length of the track, DIR 1 is the velocity of the red car (which can go from -2 to 2), the blue car always moves at a speed of 1. Assuming you don't change DIR 1 while your playing, the delay time is a function of the distance between the red and blue cars the instant you play the note in question and the speed of the red car. When you change Len b, the cars are always reset and positioned as far apart as possible, which turns out to be 1/2 the length of the track.
So all to say, it's normal to get 4 seconds when you switch into the longest len b setting and have DIR 1 at unity forward direction. It is not terribly unlike a barberpole flanger, only with an 8 second buffer and feedback, instead of a very short buffer as would be used for a flange effect. Or you could try to think of it as a normal delay but instead of being able to set the length of the delay, you only have access to the rate of change of the length of delay (dir 1) and ~a maximum delay(len b).
Re: Count To Five
Posted: Tue Jun 14, 2016 6:54 pm
by Cortex
Thank you! As I always set it starting from the normal forward delay and then change it from there I think I will keep the markings I planned for it in the picture. Cheers!
Re: Count To Five
Posted: Tue Jun 14, 2016 7:04 pm
by sitarman
Cortex wrote:
I do not achieve 8s at all. There's no change after the 4s setting. Does this look normal to you? Thanks!
Yes it is normal. When you are in unison and have reset the Len b knob the longest delay is 4 seconds. You can however achieve longer delays by turning dir 1 counterclockwise and then back to unison. But it is very hard to predict how long the delay will be. Seems random to me and I never managed to get an 8 seconds delay.
Re: Count To Five
Posted: Tue Jun 14, 2016 7:25 pm
by multi_s
it is really not meant to be a "normal " delay pedal. If you decide you really want that, maybe you can collectively contribute something to me, and i will write you that patch for the ct5 when i get back from vacation. Then you can just reflash and replace the goodbye 24 patch with a normal delay instead. (not sarcastic).
S
Re: Count To Five
Posted: Wed Jun 15, 2016 9:17 am
by Cortex
What can one do with 8s that cannot be done with 4...
I am fine with 4 I was just curious. Admittedly the pedal is confusing so it's natural to ask questions. And I think that it's perfect the way it is.
Re: Count To Five
Posted: Wed Jun 15, 2016 9:36 am
by sitarman
Cortex wrote:I am fine with 4 I was just curious. Admittedly the pedal is confusing so it's natural to ask questions. And I think that it's perfect the way it is.
I agree with you. I like it just the way it is. I am just trying to get the max out of it and know all the options and limitations. After one week I think the pedal is not confusing at all. It just takes some time to really understand what's going on. But that's the beauty of it.
Re: Count To Five
Posted: Wed Jun 15, 2016 12:35 pm
by Cortex
I obviously did not buy it for the standard delay sounds but as time passed I realized that I actually like it for the straight digital delay more than any other pedal ever. It's just so convincing and cuts through anything, I played it in rehearsals and it totally slayed through distortion, drums, cymbals, everything, it just cuts like crazy.
That is why I made this little thingy for it -
https://drive.google.com/file/d/0B--6F_ ... sp=sharingSo I can have tails and use it as a normal delay and go through the different exp values via footswitches, and when I put it on my looping board then yeah, I use it as a looping/stuttering/crazy tool like everybody else.
Re: Count To Five
Posted: Wed Jun 15, 2016 9:58 pm
by tremulant
What in the actual fuck. Can you make a video of that thing in action?
Re: Count To Five
Posted: Thu Jun 16, 2016 4:12 am
by Cortex
tremulant wrote:What in the actual fuck. Can you make a video of that thing in action?
I will soon, yes. This is perhaps a better picture -
https://scontent.fbeg2-1.fna.fbcdn.net/ ... 6462_o.jpgIt looks way smarter than it is, I've combined a 2 channel mixing circuit that has low pass and high pass filters on it with the expression pedal funcionality for the CT5. So, the CT5 is mixed with the clean signal here and I am having the mix control on the CT5 to a 100% wet. The Send A Kill switch kills the send portion of the signal to the A channel (CT5) so essentially by doing that it will trail off naturally. The 3 upper pots are expression pedal settings, and they all do the same thing, like 3 presets if you will, so I can go from standard delay to reverse octave to forward 5th up all by standing up and playing with the band. Obviously this is just an example, I basically have 3 exp presets to use with whatever is selected as controlled by the exp pedal on the CT5. The middle switch on the controller takes me back to the home exp preset regardless of what is selected on the low/high exp switch (that switch toggles between two exp presets right).
I'll try to get a demo up soon. Nothing mega smart in this of course, but it's very handy and, at least for me, it has enabled me to use it as a standard delay with tails and also be able to quickly fuck up the pitch of the repeats for very pronounced pitch jumps and whatnot - it definitely makes heads turn. I like to have the feedback very high and just leave it trailing off and while it's trailing off I then press the footswitches and change the pitch.
Re: Count To Five
Posted: Sun Jun 26, 2016 5:26 pm
by multi_s
vidret wrote:just gotta say that i think it's because it inspires ideas, and nothing comes closer than this so far.
it's hard looking at a regular delay pedal, saying, "man if it could just freeze the echoes in a reverse octave up when i pressed the secondary button", but the ct5 is actually able to do that.
it's creative as fuck, and it inspires creative ideas, and sometimes a thought just gets stuck in your head.
btw being able to change volume levels on mode3 is awesome. i might've already said it. totally awesome.
finally on a train back to mtl now...
I will add even more features soon... just finalizing what to add.
also some people asked about how to add an additional jack for remote footswitches. this way you can tape teh pedal to your guitar/table but still use a footswitch to record etc. im not offering this mod really but i will post the info on how to do it, quite straightforward
Cortex wrote:That is why I made this little thingy for it -
https://drive.google.com/file/d/0B--6F_ ... sp=sharingSo I can have tails and use it as a normal delay and go through the different exp values via footswitches, and when I put it on my looping board then yeah, I use it as a looping/stuttering/crazy tool like everybody else.
looks great!
Re: Count To Five
Posted: Tue Jun 28, 2016 4:59 pm
by ogguitar
Re: Count To Five
Posted: Tue Jun 28, 2016 6:22 pm
by zoooombiex
multi_s wrote:I will add even more features soon... just finalizing what to add.
wow, hard to imagine what else you can pack in there.
man, I hate to beg, but a timestretch option (tempo-change-only on dir 1) would be incredible.
on further thought, I don't mind begging at all if that's what it takes
Re: Count To Five
Posted: Tue Jun 28, 2016 6:32 pm
by Dandolin
Re: Count To Five
Posted: Tue Jun 28, 2016 9:38 pm
by Inconuucl
zoooombiex wrote:multi_s wrote:I will add even more features soon... just finalizing what to add.
wow, hard to imagine what else you can pack in there.
man, I hate to beg, but a timestretch option (tempo-change-only on dir 1) would be incredible.
on further thought, I don't mind begging at all if that's what it takes
That's a lot easier said than done.