BitQuest! Pre-order today! Get your questin' gear on!

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Re: BitQuest! First proto build page 11

Post by goroth »

BomBiggY wrote: If I post 10% of what you have in the the next couple years it'll be some kind of breakthrough.

Oh no my young fuzz Jedi. You will find that it is you who are mistaken, about a great many things. Including your future post count.
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Re: BitQuest! First proto build page 11

Post by oldangelmidnight »

BomBiggY wrote:Octave up/down crushed.

OF Course! Octave! High gain needs octave!
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Re: BitQuest! First proto build page 11

Post by Psyre »

Yes, octave
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Re: BitQuest! First proto build page 11

Post by Ryan »

wfs1234 wrote:
Ryan wrote:...something a little weirder or more esoteric...


:>
:\>east
:>
:>Taking cover in the nearest cabin, a shiver runs down your spine as you
:>step inside. Despite it's remote location and run-down appearance, the
:>interior of the cabin is a mad scientist's lair!
:>
:>There are myriads of tesla coils, sonic accelorators, harmonic distilleries,
:>and whole hosts of wondrous devices beyond belief! The Scientist looms
:>at you from the center of the room, holding a device of unknown power,
:>intent or design.
:>
:\>ask about device
:>
:>The scientist explains that it is an audio manipulator wherewith the user
:>can explore entire realms of sound heretofore unheard to ears here or
:>in any other dimension! However, the scientist explains, that it could
:>be ... stranger. It's abilities even farther reaching into the depths
:>of time and space!
:>
:\>head explodes


haha this rules, Willy!
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Re: BitQuest! First proto build page 11

Post by 01010111 »

Ryan wrote:
wfs1234 wrote:
Ryan wrote:...something a little weirder or more esoteric...


:>
:\>east
:>
:>Taking cover in the nearest cabin, a shiver runs down your spine as you
:>step inside. Despite it's remote location and run-down appearance, the
:>interior of the cabin is a mad scientist's lair!
:>
:>There are myriads of tesla coils, sonic accelorators, harmonic distilleries,
:>and whole hosts of wondrous devices beyond belief! The Scientist looms
:>at you from the center of the room, holding a device of unknown power,
:>intent or design.
:>
:\>ask about device
:>
:>The scientist explains that it is an audio manipulator wherewith the user
:>can explore entire realms of sound heretofore unheard to ears here or
:>in any other dimension! However, the scientist explains, that it could
:>be ... stranger. It's abilities even farther reaching into the depths
:>of time and space!
:>
:\>head explodes


haha this rules, Willy!


Thanks! The BitQuest has me thinking about all of the old video/PC games I used to play, and text adventures have always been one of my favorite formats. Did you ever play text adventure games?
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Re: BitQuest! First proto build page 11

Post by Ryan »

To me, that's the (almost) most special time of computers and video games.. I really love those pioneers and the games they played. I came into computers at the Atari 800XL and it had text based games that I loved. I say (almost) because in the late 80s when video games moved to graphics with the text command interface, that was it for me. That's my favourite generation of computer games, basically everything Sierra On-Line ever made.

Anybody who likes text based games has to check out this amazing documentary called Get Lamp, (http://topdocumentaryfilms.com/get-lamp-text-adventure-documentary/) It's like a chronicle of the early days of gaming and it's really cool, I love it.

I'm guessing you're a big Zork fan, hey Willy!
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Re: BitQuest! First proto build page 11

Post by 01010111 »

That documentary looks awesome! My first computer gaming experience came from the apple ii and I loved playing Transylvania! It was a hybrid that would show you a picture of the situation and tell you what was going on. Looking back at it, it's not very good, but I still have a soft spot for it.

I really gotta check out those sierra games and ZORK! I'd never heard of ZORK before, but as it turns out, I already have it downloaded :lol: My favorite text adventure is this:

https://archive.org/details/Hitch-hiker ... tAdventure

It was written by Douglas Adams! Also, you can play it here and avoid the hassle of trying to do a dual boot, or running some earlier version of windows in dosbox (you just won't be able to save :( ).
http://www.douglasadams.com/creations/infocomjava.html
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Re: BitQuest! First proto build page 11

Post by Sardocasm »

I love text adventures so much. They were to blame for some of the most fun I've ever had gaming.
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Re: BitQuest! First proto build page 11

Post by Ryan »

goroth wrote:Awesome Ryan!
More weird = more better. Not just saying that because this is ILF and weird is synonymous with good, it just seems that weirder seems like you're really maximising the possibilities with a digital chip - you can do normal so easily on the analogue world.


Totally, I don't mean to be weird for the sake of being weird, I just mean that it would be coolest to use the chip for effects you can't easily get your hands on.. the more esoteric stuff.. I think the ring mod is a great addition, ticks those boxes... I'm still pondering the patches though, I still think I'm missing one or two...

Jero wrote:How smooth will the transition from patch to patch be? Like, if I'm in patch 7/infinite verb, and turn the knob to patch 2, will it immediately change into bitcrushing or will it take a moment?


No smoothness at all buddy, it's an abrupt transition from one patch to the next. The FV-1 doesn't have the kind of memory and processing power you need for spillover as each patch is limited to 128 instructions.. you'd need some other memory source to remember the end while the FV-1 went onto the new..

Derelict78 wrote::lol:
I'm all for choice! I do t need reverb but I would love a notch filter and a throbbing trem!


There'll be choice for the ILF run for sure! Maybe not a ton of choices.. and I forgot that I have a big problem still to solve with that chopper trem patch.. but I think I'll have 10 or 11 patches for you guys to choose 8 from.

backwardsvoyager wrote:Awesome! I'm all for more weird.

What about a comb filter patch? That's something that I like getting out of a delay or flanger but pedals don't seem to have very fine control over it. Could maybe end up with interesting results, maybe not :lol:

Choppy trem would be cool though.


Kev and Greigy covered this nicely but yessir, you get a comb filter with the flanger patch. If I had one more control knob to use I could make a more powerful comb filter where you could control the delay time of the filter... but I have it set to a nice extreme amount that provides a very audible effect and you can choose where the notch sits by carefully adjusting the rate knob. You also can adjust the wet level so you can bring in a little or a ton of the filter effect with the fuzz.

Bartimaeus wrote:I feel like a Notch filter or fixed wah type thing would be weirder than Flange or Trem, but something even weirder would also be super cool.


Right, weird is subjective and I don't mean to make this pedal a weird abstract art piece that nobody can make music with.. I just mean weird as in out-there or hard to get or not commonly accessible in an easy way... like a deep notch filter for sure, or the HP and LP filter patch.

Forrrest wrote:I would have been happy if you just had 8 modes of bitcrushing!


I think that could be cool too! A CrushQuest! I was thinking 8 patches that used bitcrushing in a cool way, as has been suggested in here by OldAngelMidnight, awesome suggestion, one patch could be delay with crushed repeats, a reverb with crushable verb, a modulated crushing, a random crushing (this is an idea I don't know how to pull off yet, don't get too excited! *smile*), etc.. could be cool hey...

Bartimaeus wrote:Quick question about the pitch shifter - can I use an expression pedal to slide up or down à la Whammy?


Yessir, Control1 is the shift knob and it goes from one octave down to no shift at noon to one octave up.

BomBiggY wrote:Octave up/down crushed. Maybe the pitch shifter is close enough for most? Someway of changing wave forms and crushing? Square wave chopper probably would sell a few right off but I think to stay fresh, being able to switch out a patch or two would make the BitQuest hard to pass up. Speaking for me and ah well....me, I'm know I'm looking for a musical crusher. 16 bits sounds like a great idea. Having the ability to tweak your own or switch patches is the future of digital pedals IMO. I like the chip idea. Might work best if there were a variety of chips to choose from with different sets of eight. The set of eight could pertain to a particular musical QUEST!

Thanks for the welcome Ryan and I've got Tremolessence on in one channel all the time these days. Sometimes subtle, sometimes not, but always on. Loving my Frazz too. Super smooth power fuzz deliciousness!


It's tough to mix up some patches as the micro has a limited number of instructions it can execute per patch.. my bitcrusher patch uses every single one, all 128, it can't have another single line of code in it.. so not all mixings and matchings will work easily, it depends. My bitcrusher has no waveforms or modulation either, it's a true bitcrusher in that it just chops bits off the samples.

I like the idea of a variety of chips too.. I see the BitQuest as being a fuzz adventure but I plan on doing other quests of 8 patches, all delay, all reverb, all modulation. I think I'll do a mono platform and a stereo platform as well.

Awesome those pedals are working well for you, thank you again!

wfs1234 wrote:That documentary looks awesome! My first computer gaming experience came from the apple ii and I loved playing Transylvania! It was a hybrid that would show you a picture of the situation and tell you what was going on. Looking back at it, it's not very good, but I still have a soft spot for it.

I really gotta check out those sierra games and ZORK! I'd never heard of ZORK before, but as it turns out, I already have it downloaded :lol: My favorite text adventure is this:

https://archive.org/details/Hitch-hiker ... tAdventure

It was written by Douglas Adams! Also, you can play it here and avoid the hassle of trying to do a dual boot, or running some earlier version of windows in dosbox (you just won't be able to save :( ).
http://www.douglasadams.com/creations/infocomjava.html


That game rules, Willy! They talk about working with Douglas Adams in Get Lamp, I think, that game is mentioned as it's a beloved classic of the genre, maybe the first one to use a celebrity/be based off something in popular culture. I love that that archive is available keeping these games playable still, so cool!

Sardocasm wrote:I love text adventures so much. They were to blame for some of the most fun I've ever had gaming.


Heck yeah! Like the guys in that Get Lamp documentary say, text based adventures make use of the most powerful graphics processor in the universe.. your imagination. No dungeon or monster is as scary as the one you imagine yourself.. it was a special time of gaming for sure.
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Re: BitQuest! First proto build page 11

Post by Ryan »

I've been busy with orders lately and haven't done much code work.. but I'm thinking the BitQuest needs a patch with random.. that's my next goal...

I got the envelope control working kinda well too, made a cool 4 pole LP filter that sweeps your signal with the envelope of your guitar signal but it's not ready for primetime.. has no control over the envelope rate so it's kinda slow and limited.

Random though.. something with random could be fun hey..
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Re: BitQuest! First proto build page 11

Post by Chankgeez »

BomBiggY wrote:
Chankgeez wrote:
BomBiggY wrote:Oh my drool. :love:


Nice avatar, kid.


Hey Chankgeez. If I post 10% of what you have in the the next couple years it'll be some kind of breakthrough. I'll probably have to tell someone. :yay:


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Re: BitQuest! First proto build page 11

Post by goroth »

I'm still pondering the patches though, I still think I'm missing one or two...


What about a pink noise generator?

Or something with a crossover in it where the crossover controls two varuations of a certain parameter - eg a trem where you use the crossover to control where the signal splits between two wave shapes.
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Re: BitQuest! First proto build page 11

Post by hazelwould »

Ryan wrote:I've been busy with orders lately and haven't done much code work.. but I'm thinking the BitQuest needs a patch with random.. that's my next goal...

I got the envelope control working kinda well too, made a cool 4 pole LP filter that sweeps your signal with the envelope of your guitar signal but it's not ready for primetime.. has no control over the envelope rate so it's kinda slow and limited.

Random though.. something with random could be fun hey..

Man... If you could nail like a random pitch vibrato that can get lofi and bit crushed. That would be so rad.
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Re: BitQuest! First proto build page 11

Post by Bartimaeus »

Great to hear that about the octave patch! This should save me some extra room, since my Whammy is taking up a third of my pedalboard (which is a piece of wood that I threw them all on).

A quick question about the expression - will the expression pedal take over the sweep of the know, or will it control the amount of sweep above the current position of the knob? i.e. when the knob is set at noon, will the expression pedal sweep the full two octaves or will it sweep up from noon?
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Re: BitQuest! First proto build page 11

Post by Jero »

Bartimaeus wrote:A quick question about the expression - will the expression pedal take over the sweep of the know, or will it control the amount of sweep above the current position of the knob? i.e. when the knob is set at noon, will the expression pedal sweep the full two octaves or will it sweep up from noon?

That's a great question! I'd like to know that as well.
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